Saturday, July 5, 2014

Should we run away?! GODS YES!!!

        Well that picture about sums up this post...mostly. Let me quickly touch base on the last post and just sum things up, We should have back story, I'll put that back story in my world, your decisions and choices of said back story, and in the game in general, have a real impact on my world...that's kinda the shit I think! Now then, on to running away, I just recently watched a wondrous video on the Cthulhu Mythos, and how every game, save for a choice few, get the old ones wrong, in general. As is mentioned rather regularly throughout the video, Cthulhu is misrepresented in many of the games we play as it is something we can fight and conceivably kill, NOW I know what most of you are saying and doing at this point *scoff* "C'mon Ryan, we never think we can KILL Cthulhu, maybe just banish him or make him sleep or NYAAAH OH GODS HELP ME!!!" Yup, I understand that, but lets try to be abstract here, and bare with me if you well. To put any health bar or any type of way were Cthulhu can be "banished" or put back to sleep or what have you ultimately defeats the purpose of Cthulhu and such beings, which is our undeniable smallness in this world, and in whatever fantasy world you can imagine. Now I'm not going to steal the entire message and bit of the video I watched, suffice to say it was wonderfully done and offered great insight into the mythos of Cthulhu, and lets face it, there's a lot we don't truly grasp, which is often times a good thing in Call of Cthulhu. In any case this fact that Cthulhu is unkillable, banishable, sleepable, leads to one thing, RUNNING. Running per se is looked on with usually demeaning glances from others, as hey, come on again man, we should explore and satiate our curiosity, "I just want to see what it does!" Well for a long long time now I've been forgiving and understanding to those whom are curios or want loot, but now, slowly but surely that is changing. Let me make one thing clear now and for most likely the foreseeable future, my mission is not your death (as I've said numerous times) but should you not get the clear and obvious signs, should you attempt to take the forbidden treasure or text which I very painfully explain as evil or powerful, then you may die. Let me say that again, you may die and your soul is torn to shreds and you character sheet suddenly bursts in to flames. Now, what does this have to do with running away, there is nothing wrong with backing down from a fight. There is nothing wrong from calling it a day and attempting to survive. You can always stay and fight, and that is commendable, but honestly if you die, I'm not going to suddenly randomly revive you, YOU COULD HONESTLY SPEND THE REST OF THAT GAME EITHER A. Making a new character or B. Watching everyone else play. Let me say that again, as this has literally happened before, YOU may not play anymore at that game, you can always throw another character together and I am 100% ok with that, but if in the end I throw something so infinitely evil at you, something so unknowable and powerful, something so immensely insane that you cannot help but delve deeper, I hereby write this oath, you may in fact die, and I wont get you out of it, and in the result of going to resurrection, old powerful beings are funny at how they kill people, they may keep your soul, or make it that much more difficult to revive you, i.e. you shall pay much more gold than usual asking price. 
        Now, we've talked about that, and honestly I feel like I'll still get angry glances or people arguing with me incessantly, which drives me more and more to stopping altogether, there is some small amount of light in this darkness, most players, recently have seen that I don't just wantonly throw ancient evil beings of DOOOM at you, rather it's sparse and quite virile when I do. I make it clear, I have detect magic almost blind you, I have ancient runes lining the coffin or ancient tome or what have you, I GIVE YOU GODS DAMNED SIGNS! So, with that we may find a work around if you curiosity just can't be satiated, or if perhaps a quest is involved obviously I'm not going to force you to awaken him, as that would mean I would kill most if not all and that would be the end of that. In my worlds, till as long as honestly I GM, Cthulhu, ancient beings, creatures of that power will not be winnable. Let me make that clear, NOT winnable, but that's ok, running away is a choice which you can exercise and will not detract from that story. Take this iota of advice from me before I leave you my attentive and wonderful players, we're all in this together, I do not go out of my way to kill players, read my previous posts and that should be painfully obvious by now, but as of late death will become far more real, I allow many things but in this case...well I think it's pretty plain to see. Be aware, have fun, and if you decide to take the game off the hinges and go "Fuck da police!" on everything and challenge the biggest baddest mofo out there, don't be surprised if you...become worse for wear. There are more powerful beings out there, that's just how I work, that's how my world works, understand that, and you'll do just dandy :). But aside from all else, lets have fun shall we, perhaps even the GM can join in that fun? ( : D Welp hopefully this touched base on the fact of Cthulhu, the inevitability of such creatures, and how running away is a fine option, which I nor anyone else should look down upon. I mean no malice towards anyone, and we're here to have fun, this was just something that I believed should be understood, with that, now you know. Though this isn't Call of Cthulhu, so you most likely wont die a death of tentacles and insanity, at least in Pathfinder you can garner power to fight back most unnamed horrors! Welp, that's about it for me.
as always
Till next post, Roll your D20
Ryan
        


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